Our Games Miniature RTS Forestale (Co-op Horror) Craftsmanship Manifesto AI Architecture Gallery (12 Screenshots) Roadmap Official Discord Server → Unter Studio (Roblox Group) →
ACTIVE MULTI-GAME PIPELINE
POWERED 100% BY CLAUDE AI
UNTER STUDIO ROBLOX

AI FOR CRAFTSMANSHIP.
NOT BRAINROT SLOP.

Unter Studio is an independent studio demonstrating that artificial intelligence can engineer deep, atmospheric, high-craft experiences on Roblox. We reject mindless simulator farms and template cash-grabs: using Claude AI as an architect to build intricate real-time strategy in Miniature RTS, terrifying co-op wilderness survival in Forestale, and an expanding universe of premium indie titles.

Miniature RTS Fortress Base Building
PHASE 3 ACTIVE DEV
TACTICAL REAL-TIME STRATEGY

Miniature RTS

VIEW BRIEFING →

Command miniature mechanized forces and naval dreadnoughts across sweeping tabletop diorama battlefields. Features dedicated 6-player online lobbies, tactical power grid logistics, ballistic missile silos, and adaptive AI solo missions authored in Luau by Claude.

6-Player Dedicated Servers Combined Arms • Naval War Solo Campaign Missions Base Power Logistics
Forestale Co-op Survival Woods
ACTIVE DEVELOPMENT
CO-OP SURVIVAL HORROR

Forestale

SURVIVE THE STALKER →

Stranded deep in an unsettling primeval forest, you and your companions must fell timber, manage hunger and stamina, and stay close to light sources. An intelligent procedural predator — The Stalker — hunts through the mist, tracking sound and isolating players.

Co-op Wilderness Survival Sound-Reactive Stalker AI Vitals & Harvesting Loop Atmospheric Fog & Dread
THE UNTER MANIFESTO • PHILOSOPHY

"We reject the slop.
We build games that matter."

The Roblox ecosystem is drowning in mindless simulator farms, brainrot trends, and low-effort copy-paste experiences designed solely to harvest playtime. When people hear "games made with AI", they reasonably fear another wave of automated garbage.

Unter Studio exists to prove the exact opposite.

We treat Claude AI not as a shortcut to cut corners, but as an elite architectural partner to solve hard engineering problems: writing typed 6-player state replication, crafting flocking vectors and sound-reactive sensory perception, and tuning mathematical economy curves. We pair human artistic direction with AI technical power to create handcrafted, unforgettable games.

✕ THE BRAINROT SLOP
  • • Exploitative pay-to-win clicker loops
  • • Re-skinned generic marketplace templates
  • • Cheap trend chasing with zero depth
  • • Dumb linear NPCs with static pathing
  • • Disposable games designed to be abandoned
✓ UNTER CRAFTSMANSHIP
  • • Dedicated 6-player synchronized RTS netcode
  • • Complex multi-sensor Stalker AI predator
  • • Atmospheric tabletop diorama art direction
  • • Typed, modular Luau codebases built to scale
  • • Deep game mechanics respecting player intelligence
UPCOMING CO-OP SURVIVAL HORROR

Forestale: Hunted by The Stalker

An atmospheric co-op survival experience set in an ancient, fog-shrouded woodland where survival requires resourcefulness, cooperation, and absolute vigilance.

SURVIVAL LOOP PROCEDURAL STALKER AI CO-OP MULTIPLAYER

The Woods Are Alive.
And Something Is Watching.

In Forestale, players awake beneath towering bulbous tree canopies, surrounded by carved totemic trunks and eerie silence. You must manage your core vitals — Health, Stamina, and Hunger — forage wild flora, chop wood with crafted axes, and fortify camp shelters before twilight falls.

Unlike predictable horror tropes, The Stalker is an autonomous AI adversary designed via Claude. It stalks in the dense fog, tracks the acoustic noise of running and timber harvesting, watches from between tree trunks, and strikes when players wander too far from their squad.

Join Forestale Playtest
Forestale Woods Harvesting Axes in Dense Mist
IN-GAME ROBLOX HUD CAPTURE
Forestale Primeval Woods
1080P CAPTURE ⤢

Bespoke Survival Mechanics

Health, Stamina, Hunger, tool degradation, and inventory hotbars. Harvest wood, scavenge mushrooms, craft essential survival gear, and coordinate logistics with your squad.

The Stalker: Sensory AI Predator

Powered by Claude-engineered state machines. The Stalker evaluates sound levels, sprint vibrations, line-of-sight concealment, and player separation to hunt dynamically.

True Co-Op Tension

Surviving alone is nearly impossible. Work together to maintain defensive campfires, share scarce rations, watch flank angles, and drag wounded allies to safety.

FLAGSHIP STRATEGY EXPERIENCE • PHASE 3

Miniature RTS: Tactical Tabletop Fronts

Classic real-time strategy meets handcrafted diorama aesthetics. Featuring 6-player dedicated multiplayer skirmishes, single-player campaigns, and modular base building.

6-Player Online Multiplayer Skirmishes

Clash in tactical 3v3 team skirmishes or free-for-all territory dominion on custom 6-player dedicated Roblox servers. Synchronized client prediction and low-latency Luau networking ensure clean unit orders during large-scale miniature engagements.

Base Building and Defensive Perimeter Walls in Miniature RTS
6-Player Dedicated Lobbies Low-Latency State Sync Strategic Point Dominion

Solo Campaign (Phase 3 Dev)

Currently being crafted in Phase 3: scripted story missions with dynamic objective branching, siege defense, and adaptive AI commanders programmed by Claude to exploit tactical weaknesses.

Tabletop Town Diorama Street
8 Story Operations Adaptive Enemy AI Wave Defense Scenarios

Combined Arms: Land & Heavy Naval Combat

Command armored battleships armed with triple-gun naval turrets. Synchronize coastal shore bombardments with mechanized armor advances, radar AA batteries, and ballistic missile launches.

Heavy Battleship Warship in Miniature RTS Coastal Port
Heavy Naval Warships Ballistic Silos Shore Shelling

Base Logistics, Power Grids & Hangars

Construct defensive perimeter bastions, link power grid substations, and defend automated vehicle assembly hangars. Every power line and depot position impacts production capacity.

Fortified Headquarters Plaza in Miniature RTS
Electrical Grid Distribution Vehicle Hangars Perimeter Fortifications
POWERED BY ANTHROPIC CLAUDE • UNTER ENGINE

The Unter AI Architecture

How Claude AI engineers, tests, and refines complex Luau systems across Miniature RTS and Forestale — from autonomous NPC squad tactics to sensory Stalker hunting models.

[ SYSTEM 01 ] • MULTI-GENRE LUAU CODEBASE

Full-Stack System Engineering

Claude architects complete client-server frameworks from scratch: MissionService, StrategicPoints, BattleEffects, PlayerInventory, and Forestale's StalkerSensorSystem — all strictly typed and optimized for Roblox.

[ SYSTEM 02 ] • ADVANCED BEHAVIORAL AI

Procedural NPC & Predator Logic

Units in Miniature RTS execute tactical flanking and health-based tactical retreat. In Forestale, The Stalker calculates sound attenuation, sprint acoustic echoes, and concealment tracking to hunt like a genuine predator.

[ SYSTEM 03 ] • STUDIO MCP PIPELINE

Direct Roblox Studio Integration

Through custom Model Context Protocol (MCP) server plugins and AssistantCommand, Claude reads live Studio hierarchies, injects Luau scripts, inspects scene geometries, and validates networked mechanics in real time.

[ SYSTEM 04 ] • MATHEMATICAL BALANCING

Deep Simulation & Calibration

Zero guesswork. Claude calibrates armor penetration formulas, hunger decay curves, sound travel distance falloffs, and resource costs using algorithmic models to ensure deep, rewarding game loops.

LIVE PRODUCTION WORKSPACE

Roblox Studio • Claude AI Engineering Bridge

A live capture from Unter Studio's active pipeline: Roblox Studio connected via MCP to Claude AI, running modules like MissionService, StrategicPoints, and AssistantCommand.

Roblox Studio with Claude AI MCP server and active scripts
Unter Studio • Roblox Studio MCP Session Click to Expand ⤢
CLAUDE AUTHORED
--!strict
-- Generated by Claude AI for Miniature RTS
-- Autonomous squad flanking & threat evaluation

local NPCBehaviorService = {}
NPCBehaviorService.__index = NPCBehaviorService

function NPCBehaviorService.CalculateFlankVector(
    unit: UnitEntity, 
    target: TargetEntity, 
    terrainGrid: MapGrid
): Vector3
    local toTarget = (target.Position - unit.Position).Unit
    local tangent = Vector3.new(-toTarget.Z, 0, toTarget.X)
    
    -- Evaluate cover density & high ground advantage
    local leftFlankScore = terrainGrid:EvaluateCover(unit.Position + tangent * 24)
    local rightFlankScore = terrainGrid:EvaluateCover(unit.Position - tangent * 24)
    
    if unit.Health / unit.MaxHealth < 0.25 then
        -- Trigger tactical retreat towards friendly depot
        return unit:GetNearestFortificationVector()
    end

    return leftFlankScore > rightFlankScore 
        and (unit.Position + tangent * 18) 
        or (unit.Position - tangent * 18)
end

return NPCBehaviorService
FIELD RECONNAISSANCE • 12 CAPTURES

Studio Projects & Intel Gallery

Inspect high-resolution captures from Miniature RTS and Forestale. Click any screenshot for full 1080p lightbox inspection.

DEPLOYMENT TIMELINE

Unter Studio Roadmap

Tracking the evolution of our titles. We are currently in Phase 3 of development across Miniature RTS and Forestale.

PHASE 01 • COMPLETED

Core Engine & AI Systems

  • ✓ Luau RTS foundation & camera
  • ✓ Claude MCP Studio toolchain
  • ✓ Procedural NPC state machines
  • ✓ Tabletop diorama 3D assets
PHASE 02 • COMPLETED

Networking & Combined Arms

  • ✓ 6-Player server state sync
  • ✓ Power grid connectivity rules
  • ✓ Naval battleship shore shelling
  • ✓ Ballistic rocket launch silos
IN ACTIVE DEV • CURRENT FOCUS
PHASE 03 • IN PROGRESS

RTS Campaign & Forestale Stalker

  • ✓ RTS mission objective triggers
  • ● Adaptive RTS AI commanders
  • ● Forestale Stalker sound-hunting AI
  • ● Forestale co-op survival & crafting loop
PHASE 04 • TARGET 2026

Public Betas & Studio Growth

  • ○ Public Roblox release of Miniature RTS
  • ○ Public playable beta of Forestale
  • ○ Ranked multiplayer leaderboards
  • ○ Unannounced 3rd Unter Studio title
EARLY ACCESS PLAYTEST PROGRAM

Join Unter Studio & The Community

Help shape the future of indie gaming on Roblox. Join our official Discord to test Phase 3 builds of Miniature RTS and playtest Forestale, vote on game mechanics, and watch Claude AI write game code in real time.

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